Tiny Tina’s Wonderlands review: Ashly Burch is best DM

Our Verdict

Tiny Tina’s Wonderlands takes everything we beloved from D&D and throws it into the infamous Gearbox gun generator — information technology’southward a magical blast.

For

  • Inclusive graphic symbol creation
  • Magic go boom
  • More classes than players
  • Multiclassing is sick
  • D&D everywhere

Against

  • Open up world would’ve been overnice
  • Inventory and item issues

Laptop Mag Verdict

Tiny Tina’s Wonderlands takes everything we dear from D&D and throws it into the infamous Gearbox gun generator — it’s a magical boom.

Pros

  • +

    Inclusive character cosmos

  • +

    Magic go blast

  • +

    More classes than players

  • +

    Multiclassing is sick

  • +

    D&D everywhere

Cons

  • Open world would’ve been overnice

  • Inventory and item issues

Tiny Tina’due south Wonderlands feels similar the work of a retrieve tank specifically tasked with getting Rami Tabari to fall in love with this Borderlands spin-off. I’ve played Borderlands before and I’ve never been a fan — it but didn’t click with me, simply Wonderlands absolutely works for this D&D addict.

From the detailed graphic symbol customization and creative classes to the mish-brew of Dungeons & Dragons inside jokes and the improver of spellcasting, Tiny Tina’s Wonderlands is practically everything I wanted from Gearbox. It’s not perfect; there are some glaring bug with the inventory and item systems. I as well would accept preferred a truthful open world, but when I’m non playing Tiny Tina’s Wonderlands, I’thou thinking most Tiny Tina’s Wonderlands.

Tiny Tina’s Wonderlands, without a doubt, belongs on our shortlists for
best PC games,
best PS5 games, and
all-time Xbox Series 10 games.

Nerdy-ass friends playing Bunkers & Badasses

Tiny Tina’s Wonderlands starts how every D&D game starts — crashing into a mount thanks to an unreliable Andy Samberg, or something. Just seriously, this game is a love letter to TTRPG fans, and you’d exist doing yourself a disservice by skipping it.

(Paradigm credit: Gearbox)

Tiny Tina’s Wonderlands truly captures the experience of playing with friends at dwelling with a apprehensive dungeon master (DM). Certain, there are obvious references to D&D, only at that place are also many within jokes that no i will sympathise unless they’ve played the game. For case, the DM getting flustered and coming upward with things on the spot — this is reflected in the game by certain objects popping up in the world as Tina describes them. Or explicitly telling the player not to do something — merely for them to do it and go killed. There’s even a moment where I seduced a bridge to open up for me.

The narrative of Tiny Tina’s Wonderlands doesn’t matter as much as how much fun you’re having with your friends. Certain, you take to stop the dragon lord something-something and save the world yada-yada. What the game lacks in a compelling story it makes upwards for with its presentation. That’s how Tiny Tina hooks you in.

The DM-to-actor narrative device works incredibly well for video games because yous tin can explain away almost every facet of the game by being a part of a grapheme’s imagination. Naught has to make sense, and Wonderlands takes that concept and runs away with it by throwing in wacky plot devices and twists your fashion. They’re borderline cliche, but well executed.

Every graphic symbol bleeds with impaired fun, and when backed by excellent talent like Ashly Burch, Will Arnett, Andy Samberg and Wanda Sykes, Tiny Tina’s Wonderlands is like stepping into a D&D game with some of the funniest people on Earth.

Roll your character!

Ugh, I love this character customization! It makes me experience similar I’m rolling an actual D&D character. Well, it’due south not as complex, merely it’due south definitely inspired.

(Image credit: Gearbox)

The first tab has to cull a course: Brr-Zerker (Like to D&D’s Barbarian), Stabbomancer (Rogue), Clawbringer (Paladin/Ranger), Spellshot (Wizard/Sorcerer), Graveborn (Warlock) or Spore Warden (Druid). I went with the Spellshot to recreate my favorite D&D graphic symbol, Captain Kaz, a badass pirate sorcerer with a eye of burn down. This course not only lets me bandage more than one spell, but it likewise lets me use Polymorph magic, turning enemies into skeeps (enchanted sheep). The Spellshot also does more spell damage than any other class in the game. Don’t worry too much about your class choice — afterwards in the game you’ll get access to multiclassing, so you lot tin can really experiment with your build.

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The second tab is all virtually your character looks. In the Body and Personality section, you can dictate your body type, This I (fem-appearing) or That Ane (masc-appearing), body size and caput size. In the personality portion, there are options for your vocalism type and pitch equally well every bit your pronouns, which is awesome. At that place are the Facial Features and Face Decoration sections where you get into the crux of your grapheme’s design, which is remarkably detailed considering the game’south cartoonish art design. In Armor Decoration, you can switch up your style, which is limited in scope only considering the starting armor doesn’t look interesting. There’s also a Presets section if you’re not feeling very creative.

(Image credit: Gearbox)

The 3rd tab is where you lot select your character groundwork (my favorite part nearly D&D). Unfortunately, the backgrounds are limited to only five choices: Village Idiot, Raised by Elves, Failed Monk, Recovering Inventory Hoarder and Rogue Alchemist. The story backgrounds themselves don’t thing as much every bit the stat benefits they provide. And since there are six stats, having only five backgrounds is limiting the inventiveness of the stat spread. I felt this when I created my Spellshot and the recommended stats were Intelligence and Dexterity, but there’s no groundwork that prioritizes both at the aforementioned time. In fact, both Intelligence-based backgrounds had negative marks to Dexterity.

The four tab is where you lot get to dish out some Hero Points to your stats. At that place’s Strength (Crit Impairment), Dexterity (Crit Hazard), Intelligence (Spell Cooldown), Wisdom (Status Damage), Constitution (Max HP/Ward) and Attunement (Skill Cooldown). The names of the stats are basically identical to D&D, except for Attunement, which is a replacement for Charisma. You get 10 Hero Points to spend — I recommend bumping those negative stats to a apartment x, and then focusing on your principal stats. I dumped all my points into Intelligence for my Spellshot.

Finally, the concluding tab lets you choose a name for your grapheme, which may be the tab y’all spend the virtually on for some. Overall, graphic symbol creation is surprisingly in-depth, especially for a series that has never permit y’all create your own character. It’s one of the better character creators I’ve seen, and I am that much more than continued to my character because of information technology.

Swords, magic and… guns?

I was hoping that Tiny Tina’s Wonderlands would get total fantasy, but in true Borderlands style guns are practically falling from the sky. Each character is equipped with several guns, a melee weapon, and at to the lowest degree i spell. The spells and melee weapons act similarly to the guns in that they are randomly generated with all sorts of different stats.

(Image credit: Gearbox)

The guns in Tiny Tina’s Wonderlands are wacky, whimsical and brutal. Each one is packed with its own unique fantastical element. For instance, shotguns have a cauldron of crystals built atop of it that consists of its ammo, and to reload, you have to sprinkle some grit on top of information technology. It’due south goofy as hell, but that’s the bespeak. Some other ane of my favorite weapons has more than of a sci-fi vibe; there’due south this pistol with an engine attached to the bottom of it, and you have to rev information technology up each fourth dimension you pull it out. When it’due south gear up, you can fire incessantly until the engine overheats. I appreciate how wild the guns get, especially to the point where in that location are unique animations for its wackiness.

Starting as a Spellshot, I dove head first into the magic of Tiny Tina’s Wonderlands. At start, I was underwhelmed, but once I started barreling through the story, I unlocked more than spells. My electric current favorite is near any variation of Eruption because the character snaps their finger in guild to cast the spell, and that’s literally what my D&D character does when casting any spell. I’m telling yous that this game was designed specifically with me in heed, and I thank whoever the hell you are.

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I accept some problems with the Spellshot, however. I don’t like that yous must cull between Polymorph and a second spell — it would be cool if all classes could accept both of their main abilities equipped at once. I’ve also been dumping all of my points into Intelligence, and I’thousand pretty close to my 32-point cap, just my spell cooldown doesn’t feel as quick equally I’d like. I haven’t capped out my skills merely even so, so there’southward an opportunity to increase it, but the stats should have more of an bear on than a 1% tick each level.

The melee in Tiny Tina’s Wonderlands is fine — information technology’s too sluggish and doesn’t feel very impactful, merely information technology’s not a weapon you desire to be using consistently anyhow. Nevertheless, this could exist an issue with classes like Brr-Zerker and Stabbomancer; they rely on melee weapons.

Jump into that TPK!

Tiny Tina is a nifty Bunker Master and deserves praise for her solid improv and patience when dealing with ungrateful ass players. Seriously though, Gearbox has crafted quite the magical world in Tiny Tina’s Wonderlands. From the whimsical globe blueprint to the epically crafted dominate encounters, I am enjoying Tiny Tina’s Wonderlands. Here’south a shortlist of praises and complaints.

(Image credit: Gearbox)

I wasn’t a fan of the art style in previous Borderlands games, but Tiny Tina’southward Wonderlands looks more refined and polished. The levels don’t look like a prison cell shaded mess of assets; information technology’s sharp and vibrant.

Information technology’south a small-scale matter, simply I dear the manner Tiny Tina’s Wonderlands handles its difficulty: the hardest mode gives you more rewards. Every game should adopt this design philosophy; advantage your players for the punishment!

The boss fights experience like raid bosses. I loved my fourth dimension fighting Banshee — my sis and I had to spring around the loonshit to actively avoid Banshee’s mortiferous fog and their blast-waves of force. We were knocked out several times, only nosotros concluded up making our death saves (killing an enemy to revive yourself). Volition Arnett’s graphic symbol even fabricated a joke that Tiny Tina was trying to TPK (total party impale) us.

I’d sell my soul for another d20 — no seriously, I would. I dearest the Lucky Dice system in Tiny Tina’s Wonderlands. Information technology gives y’all the chance to collect some better loot while also providing a fun collectable-hunting activeness. The best part is that your loot gets amend with every new dice y’all observe.

Instead of a fully fleshed out open world, Tiny Tina’s Wonderlands features a goofy board that represents where our characters are in the real globe. You lot can motion around, explore, pick fights, and travel to your appropriate destinations. While it is beautiful, I would have preferred an open globe that fed into each area. I love that this game leans into the goofiness of D&D, but it should equally lean into the flair and wonder of the tabletop RPG too.

The Particular Score system in Tiny Tina’s Wonderlands is capricious and makes no sense. I’ve seen depression-scored items completely destroy higher scored items. Either get rid of Item Score or fine-tune it to be more helpful for players who don’t take the time to read through every stat and bonus on an item carte.

Why, for the dearest of all that is holy, is there an inventory limit? No, I don’t care that I tin can buy inventory upgrades. If your game’s mechanics isn’t inherently dependent on inventory direction (like Resident Evil and No Man’s Sky), and then you should not have an inventory limit. Gearbox should know improve considering it developed a system that creates an seemingly infinite variety of weapons. Even
Elden Band
knows amend.

Tiny Tina’s Wonderlands PC performance

I have encountered several bug while playing Tiny Tina’s Wonderlands, only there isn’t enough to hinder gameplay progression. Likewise, keep in mind that I played a review build — not the same version of the game that’south rolling out on launch day.

There are sure graphical furnishings, similar floating magical crystals, that drop my frames from 60 frames per 2d to 19 fps — unless I jump from Badass to High (skipping over Ultra). In that location accept been several cases where the person that I’chiliad playing with sees something that I don’t in the world, so I volition see it after it’s meant to show up in the earth. Nosotros’ve also found that at to the lowest degree ane of the weapons doesn’t fire — no bullets, rockets or magic pew-pews come out of that thing.

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Overall, Tiny Tina’due south Wonderlands is relatively smoothen to run. Here are all of the included options that yous can mess with in the graphics settings.

Nuts — Full general:

  • Graphics API: DirectX 11, DirectX 12
  • Display: (varies past setup)
  • Display Mode: Total Screen, Windowed Borderless, Windowed
  • Resolution: (varies by setup)
  • Vertical Sync: Off, On
  • Resolution Calibration: 50% – 200% in 25% increments
  • Limit Frame Rate: Polish 22-62 FPS, Capped thirty FPS, Capped 50 FPS, Capped lx FPS, Capped 72 FPS, Capped 120 FPS, Unlimited, Custom
  • Custom FPS Limit: default 90, minimum 15, maximum 300
  • Calibrate Display: Effulgence and HDR
  • Field of View: default 90, minimum 70, maximum 110

Advanced — Full general:

  • Graphics Quality: Very Low, Depression, Medium, High, Ultra, Badass
  • Anti Aliasing: None, FXAA, Temporal
  • Texture Streaming: Low, Medium, High, Ultra
  • Cloth Quality: Low, Medium, High, Ultra
  • Anisotropic Filtering: Trilinear, 2x, 4x, 8x, 16x
  • Shadows: Low, Medium, High, Ultra
  • Brandish Stats: Off, FPS, All (FPS, CPU, GPU)

Surroundings:

  • Depict Distance: Low, Medium, Loftier, Ultra
  • Clutter: Low, Medium, High, Ultra
  • Terrain Item: Low, Medium, High, Ultra
  • Leaf: Low, Medium, High, Ultra
  • Volumetric Fog: Low, Medium, High, Ultra
  • Screen Space Reflections: Off, Medium, High, Ultra

Characters:

  • Graphic symbol Particular: Low, Medium, High, Ultra

Postal service Processing:

  • Ambience Occlusion: Off, Low, Medium, Loftier, Ultra
  • Camera Motion Blur: Off, On
  • Object Motility Blur: Off, On
  • FidelityFX Sharpening: Off, On

Tiny Tina’s Wonderlands PC benchmarks and requirements

I tested Tiny Tina’s Wonderlands with my desktop Nvidia GeForce RTX 3080 GPU with 10GB of VRAM at 3840 x 1600 on Badass settings via the game’southward user-friendly benchmark, and my PC ran it at an average of 74 frames per 2d.

My sister also ran it on a desktop Nvidia GeForce GTX 1070 GPU with 8GB of VRAM at 3440 10 1440 on Medium settings and got 48 fps. On High and Ultra settings, the GPU averaged 33 fps and 30 fps, respectively. On Badass, the GPU trailed backside at 27 fps.

If your PC is a couple of generations backside, I recommend playing Tiny Tina’s Wonderlands on the
Xbox Series X
or
PS5, which will net you super-fast load times and more than detailed graphics.

The minimum requirements for a organization to run Tiny Tina’s Wonderlands is an AMD FX-8350 or Intel i5-3570 CPU, an AMD Radeon RX470 or Nvidia GeForce GTX 960 4GB GPU and 6GB of RAM. The recommended specs are an AMD Ryzen 5 2600 or Intel i7-4770 CPU, AMD Radeon RX 590 8GB or Nvidia GeForce GTX 1060 6GB GPU and 16GB of RAM.

Lesser line

If you are a fan of Borderlands or a TTRPG addict, I cannot recommend playing Tiny Tina’s Wonderlands plenty. Besides existence incredibly charming and a visual joy, the gameplay is hella fun. I’ve put over a dozen hours into it so far, and I’thou dying to play more.

I haven’t gotten to the end game yet, and so I can’t quite comment on how the replayability lives up to other long-lasting titles. Withal, you tin can expect a follow-up slice from me either complaining or praising information technology in typical Rami Tabari-branded rant fashion.

In the meantime, roll them characters!

Rami Tabari is an Editor for Laptop Magazine. He reviews every shape and class of a laptop besides every bit all sorts of cool tech. Y’all can find him sitting at his desk-bound surrounded by a hoarder’s dream of laptops, and when he navigates his way out to civilization, you lot can catch him watching really bad anime or playing some kind of painfully hard game. He’southward the best at every game and he only doesn’t lose. That’south why you’ll occasionally catch his byline attached to the latest Souls-like challenge.

Source: https://www.laptopmag.com/news/tiny-tinas-wonderlands